Lab+5

Bodystorming is an innovative technique that allows designers to use and implement their ideas for potential products in an environment suited for their design. By acting as if a product exists, it enables designers to visualize what the product would be like if it truly existed, and hence forecast its effectiveness based on experimental trials.
 * PART I **

Bodystorming is also referred to as 'embodied storming', as it involves placing real people into the ideal environment for a particular design prototype, thus creating a real user experience. This method allows a better understanding of the user's experience through the creation of an environment, and enacting the physical experience.

There are three main stages of bodystorming that consist of the following: __Observation:__ is the first stage of bodystorming, which involves the gathering of information on the potential experimental environment. The place may be visited and observed to better prepare for the experiment. __Implement:__ is the second stage of bodystorming, which involves trying out and implementing the experiment. The use of props and interactions with other individuals is helpful in enhancing the user's experience. __Reflect:__ is the third and final stage of bodystorming. At this stage, all of the information gathered from stages one and two are analyzed. This allows designers to go over what happened, and make any changes to the design where it may be found necessary.

In order to determine how easy the woman will find the design, I would create a use-case theater scenario involving role play. One participant would act out the role of a woman by wearing glasses that blur vision and ear plugs to reduce hearing. Pencils can be taped to their hand to create the effect of arthritis. This actor will have to find and take the medication in a home environment. Here are fours design ideas that will make it easier for the women to take her medication: - Provide instructions in the form of large pictures that are easy to see and understand despite her partial blindness. - Give the bottle a distinct colour so that it is easy to locate from a distance. - Using a dispenser instead of cap bottle design to ensure that the medication can be accessed easily. - Providing a vibrating sensor that will be timed to go off when the woman needs to take her medication.
 * PART II **